Happy helpers face a colorful group of grumpy cube invaders in the Joy Gardens.

A controller-first tower-defense adventure

Angry Cubes

Build a team of happy helpers, outsmart waves of grumpy invaders, and protect the glowing Joy Core.

In development for PC and Xbox

25unique battlefields
12happy helpers
3upgrade paths each
reverse endless challenge

See it in action

Real gameplay from the current build.

Meet the helpers, place your defenses, and watch the Angry Cubes march.

Happy helpers. Grumpy invaders.

A welcoming tower-defense game with plenty of bite.

Every map is a little tactical puzzle. Place your helpers around winding trails, read each wave, and build clever combinations before the Angry Cubes reach the Joy Core.

  • Clear, controller-friendly placement and upgrades
  • Distinct helpers with branching builds and powerful Supers
  • Handcrafted waves that teach, surprise, and escalate
  • A bright world designed for families and strategy fans
Angry Cubes gameplay on the Picnic Panic battlefield with two helper choices and the first wave ready to begin.
Picnic Panic — one of 25 handcrafted battlefields

Meet the team

Small heroes. Big personalities.

Build your favorite squad and discover the upgrade combinations that make every helper shine.

Peppy Pebble

Peppy Pebble

Skipping pebble shots and an unstoppable sunny outlook.

Boom Buddy

Boom Buddy

Big blasts, tiny Boom Bits, and maximum joyful chaos.

Chilly Chum

Chilly Chum

Cool-headed crowd control when the trail gets crowded.

Gleam Beam

Gleam Beam

A bright crystal friend who turns good vibes into power.

The floating Joy Gardens battlefield environment.

Welcome to the Joy Gardens

Every stop brings a new trail and a new problem.

Travel through five colorful regions, learn the quirks of each battlefield, and turn every bend, bridge, and bottleneck into an advantage.

From our family to yours

Built by Bryan Natter, inspired by four young playtesters.

Bryan is a developer with more than 20 years of experience and a lifelong love of games. Angry Cubes began as a project for his four children, shaped by the tower-defense games their family enjoyed together.

This is Bryan's first commercial game: a colorful, thoughtful adventure built with heart, persistence, and a genuine hope that other families have as much fun playing it as his did inspiring it.

— Bryan Natter, creator of Angry Cubes

The cubes are getting closer

Follow the journey to launch.

For publishing, press, partnership, or playtesting enquiries, get in touch with the studio.

Contact Bryan