
Peppy Pebble
Skipping pebble shots and an unstoppable sunny outlook.

A controller-first tower-defense adventure
Build a team of happy helpers, outsmart waves of grumpy invaders, and protect the glowing Joy Core.
In development for PC and Xbox
See it in action
Meet the helpers, place your defenses, and watch the Angry Cubes march.
Happy helpers. Grumpy invaders.
Every map is a little tactical puzzle. Place your helpers around winding trails, read each wave, and build clever combinations before the Angry Cubes reach the Joy Core.

Meet the team
Build your favorite squad and discover the upgrade combinations that make every helper shine.

Skipping pebble shots and an unstoppable sunny outlook.

Big blasts, tiny Boom Bits, and maximum joyful chaos.

Cool-headed crowd control when the trail gets crowded.

A bright crystal friend who turns good vibes into power.

Welcome to the Joy Gardens
Travel through five colorful regions, learn the quirks of each battlefield, and turn every bend, bridge, and bottleneck into an advantage.
From our family to yours
Bryan is a developer with more than 20 years of experience and a lifelong love of games. Angry Cubes began as a project for his four children, shaped by the tower-defense games their family enjoyed together.
This is Bryan's first commercial game: a colorful, thoughtful adventure built with heart, persistence, and a genuine hope that other families have as much fun playing it as his did inspiring it.
— Bryan Natter, creator of Angry Cubes
The cubes are getting closer
For publishing, press, partnership, or playtesting enquiries, get in touch with the studio.